<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>Lien Tran // Interaction Designer</title>
	<link>http://designs.lienbtran.com</link>
	<description>Lien Tran // Interaction Designer</description>
	<pubDate>Thu, 04 Aug 2011 05:19:56 +0000</pubDate>
	<generator>http://designs.lienbtran.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Stakehold'em</title>
		<link>http://designs.lienbtran.com/Stakehold-em</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/Stakehold-em</comments>
		<pubDate>Thu, 04 Aug 2011 05:19:56 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[games, G4C, conference game]]></category>

		<guid isPermaLink="false">1818957</guid>
		<description>Stakehold'em was the official Games for Change 8 conference game. Form high scoring hands by networking with other conference attendees. Cards based on roles of a successful serious game design team.

Game designed by Karen Sideman, Oylum Boran, Mohini Dutta, Eulani Labay, Lien Tran and Roussina Valkova.

G4C and Stakehold'em (Gamasutra)

&#60;img src="http://payload.cargocollective.com/1/0/20534/1818957/powerhand_official_560.jpg" border="0" width="560" height="420" width_o="640" height_o="480" src_o="http://payload.cargocollective.com/1/0/20534/1818957/powerhand_official_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/1818957/powerhand_560.JPG" border="0" width="560" height="373" width_o="2048" height_o="1367" src_o="http://payload.cargocollective.com/1/0/20534/1818957/powerhand_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/1818957/Stakeholdem_poster_560.jpg" border="0" width="560" height="838" width_o="1880" height_o="2816" src_o="http://payload.cargocollective.com/1/0/20534/1818957/Stakeholdem_poster_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/1818957/stakeholdem_backCard.png" border="0" width="486" height="718" width_o="486" height_o="718" src_o="http://payload.cargocollective.com/1/0/20534/1818957/stakeholdem_backCard_o.png" align="left" /&#62; 

</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Connective Arts</title>
		<link>http://designs.lienbtran.com/Connective-Arts</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/Connective-Arts</comments>
		<pubDate>Mon, 25 Jul 2011 05:13:57 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[web design, wordpress]]></category>

		<guid isPermaLink="false">1773932</guid>
		<description>Created website including logo animation for children's storytelling business.

Created using Wordpress, HTML5, CSS3, and jQuery.
Freelance project, June 2011.

&#60;img src="http://payload.cargocollective.com/1/0/20534/1773932/connectiveArts_wordpress_560.png" border="0" width="560" height="401" width_o="1256" height_o="900" src_o="http://payload.cargocollective.com/1/0/20534/1773932/connectiveArts_wordpress_o.png" align="left" /&#62; 
 </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>dorkShop</title>
		<link>http://designs.lienbtran.com/dorkShop</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/dorkShop</comments>
		<pubDate>Fri, 11 Mar 2011 06:58:28 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[Drupal, teaching, Parsons]]></category>

		<guid isPermaLink="false">1158096</guid>
		<description>dorkShops are skill-sharing events of the nerd variety.
dorkShops are free and open to all. No experience required.

Led the executive committee in organizing and operating a series of design and technology focused workshops for Parsons, The New School, and the greater New York City communities. Topics range from web programming, object-oriented programming, physical computing, prototyping, and time-based software.

Also managed and updated the design of the organization's Drupal website: www.dorkshop.org

dorkShop Founding Member
President (February 2010 - March 2011)
Webmaster (April 2010 - present)

&#60;img src="http://payload.cargocollective.com/1/0/20534/1158096/Screen shot 2011-03-11 at 1.03.31 AM_560.png" border="0" width="560" height="413" width_o="947" height_o="700" src_o="http://payload.cargocollective.com/1/0/20534/1158096/Screen shot 2011-03-11 at 1.03.31 AM_o.png" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Kalachakra</title>
		<link>http://designs.lienbtran.com/Kalachakra</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/Kalachakra</comments>
		<pubDate>Thu, 03 Mar 2011 07:03:36 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[games, global game jam]]></category>

		<guid isPermaLink="false">1125911</guid>
		<description>Kalachakra is a platform game based on the Tibetan mandala of the same name. This game was created during Global Game Jam 2011 where the theme was extinction. The goal of Kalachakra is to make your way up the 5 stages of the palace and achieve nirvana, the ultimate state of extinction.

Explore the palace and its challenges on Atmosphir. (Level design still under development.)

Collaboration between Lien Tran and Al Doyle, game created in Atmosphir.
Global Game Jam, New York, January 2011.

&#60;img src="http://payload.cargocollective.com/1/0/20534/1125911/Kalachakra_560.jpg" border="0" width="560" height="468" width_o="827" height_o="692" src_o="http://payload.cargocollective.com/1/0/20534/1125911/Kalachakra_o.jpg" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Magnitude: UNISDR conference game</title>
		<link>http://designs.lienbtran.com/Magnitude-UNISDR-conference-game</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/Magnitude-UNISDR-conference-game</comments>
		<pubDate>Thu, 03 Mar 2011 06:33:10 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[UN, disaster risk reduction, games, conference game, advocacy, humanitarian design]]></category>

		<guid isPermaLink="false">1125847</guid>
		<description>United Nations International Strategy for Disaster Reduction (UNISDR) partnered with Parsons to design advocacy tools for the upcoming launch of their biannual Global Assessment Report (GAR 11). 

Magnitude is a conference board game where groups of four collaboratively play as a nation to achieve the most progress towards the UN Millennium Development Goals* (MDGs). A nation's investments and MDG progress are at risk of destruction unless disaster risk management (DRM) measures are taken. Magnitude debuted at the GAR 11’s launch in Geneva, Switzerland, in May 2011.
 * Nations pledged to achieve the eight Millennium Devleopment Goals by 2015. In September 2010, the world recommitted itself to accelerate progress towards these goals. In Magnitude, it is the players’ collective goal to achieve this same pledge.

Game designed by Lien Tran, Ben Norskov, and Michelle Jackson.
Parsons Humanitarian Design Lab, UNISDR Collaboration Studio, Fall 2010.

Magnitude on the GAR11 website

&#60;img src="http://payload.cargocollective.com/1/0/20534/1125847/IMG_0066_560.JPG" border="0" width="560" height="373" width_o="2048" height_o="1367" src_o="http://payload.cargocollective.com/1/0/20534/1125847/IMG_0066_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/1125847/IMG_0028_560.JPG" border="0" width="560" height="373" width_o="2048" height_o="1367" src_o="http://payload.cargocollective.com/1/0/20534/1125847/IMG_0028_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/1125847/IMG_0037_560.JPG" border="0" width="560" height="373" width_o="2048" height_o="1367" src_o="http://payload.cargocollective.com/1/0/20534/1125847/IMG_0037_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/1125847/20110410_MagnitudePieces_560.JPG" border="0" width="560" height="420" width_o="1600" height_o="1200" src_o="http://payload.cargocollective.com/1/0/20534/1125847/20110410_MagnitudePieces_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/1125847/2010-12-17 15.51.28_560.jpg" border="0" width="560" height="420" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/0/20534/1125847/2010-12-17 15.51.28_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/1125847/eyebeam_playtest_560.jpg" border="0" width="560" height="420" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/0/20534/1125847/eyebeam_playtest_o.jpg" align="left" /&#62; 
</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Algo Moves</title>
		<link>http://designs.lienbtran.com/Algo-Moves</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/Algo-Moves</comments>
		<pubDate>Thu, 03 Mar 2011 06:04:06 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[openFrameworks, openCV, performance, C++, algorithmic animation]]></category>

		<guid isPermaLink="false">1125844</guid>
		<description>Series of interactive performance experimentations visualizing live movement. A collaboration between Lien Tran (programmer and performer) and Umut Ozover (programmer).

Programmed in openFrameworks / C++ using openCV,
Parsons MFADT, Algorithmic Animation, December 2010.

The Smoke of the Future 

Strings Attached 

Fighting Bats in a Cave 

Hynotic Moves 

Kaleidoscope Effect (36x) 

Pink Bear</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>AIDS Law Project</title>
		<link>http://designs.lienbtran.com/AIDS-Law-Project</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/AIDS-Law-Project</comments>
		<pubDate>Thu, 16 Dec 2010 22:12:31 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[advocacy, Drupal CMS, branding, graphic design, logo, humanitarian]]></category>

		<guid isPermaLink="false">746510</guid>
		<description>AIDS Law Project is a legal-based NGO based in Nairobi, Kenya, advocating the human and legal rights of People Living with HIV/AIDS (PLHIV) in Kenya and throughout East Africa.

As a design fellow, I spent 8 weeks working with ALP in Nairobi, Kenya, creating new branding and print design including a new logo, pamphlet and newsletter templates, business cards, and the HIV/AIDS Prevention and Control Act booklet (simplified version, 2010 Kenya). I also designed a poster which was on display at the AIDS 2010 conference in Vienna, Austria.

Also as part of the fellowship I designed, developed, and launched a Drupal CMS website for ALP to share their legal information and news with partners and benefactors: www.aidslawproject.org

The website was designed around key issues for easy access to relevant information and to be lightweight since the target audience lives in East Africa with slow and sometimes costly (charged per MB downloaded) internet access.

Fellowship in Information Design, Open Society Foundations, Public Health Programs,
Nairobi, Kenya, Summer 2010.



&#60;img src="http://payload.cargocollective.com/1/0/20534/746510/ALP_logo_3color_WEB_large_560.png" border="0" width="560" height="192" width_o="700" height_o="240" src_o="http://payload.cargocollective.com/1/0/20534/746510/ALP_logo_3color_WEB_large_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/746510/plus_sign_matrix_WEB.png" border="0" width="243" height="297" width_o="243" height_o="297" src_o="http://payload.cargocollective.com/1/0/20534/746510/plus_sign_matrix_WEB_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/746510/jacinta_info_business_cards_560.jpg" border="0" width="560" height="450" width_o="1264" height_o="1016" src_o="http://payload.cargocollective.com/1/0/20534/746510/jacinta_info_business_cards_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/746510/ALP_programmes_pamphlet_ouside_560.JPG" border="0" width="560" height="420" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/0/20534/746510/ALP_programmes_pamphlet_ouside_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/746510/ALP_Act_Booklet_cover_spread_560.jpg" border="0" width="560" height="397" width_o="2048" height_o="1452" src_o="http://payload.cargocollective.com/1/0/20534/746510/ALP_Act_Booklet_cover_spread_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/746510/ALP_Act_Booklet_2010.12.16_Page_08_560.jpg" border="0" width="560" height="397" width_o="2048" height_o="1453" src_o="http://payload.cargocollective.com/1/0/20534/746510/ALP_Act_Booklet_2010.12.16_Page_08_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/746510/ALP_2010_AIDS_poster_560.jpg" border="0" width="560" height="924" width_o="800" height_o="1320" src_o="http://payload.cargocollective.com/1/0/20534/746510/ALP_2010_AIDS_poster_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/746510/Screen shot 2011-03-03 at 12.24.38 AM_560.png" border="0" width="560" height="328" width_o="962" height_o="565" src_o="http://payload.cargocollective.com/1/0/20534/746510/Screen shot 2011-03-03 at 12.24.38 AM_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/746510/Screen shot 2011-03-03 at 12.25.37 AM_560.png" border="0" width="560" height="367" width_o="963" height_o="632" src_o="http://payload.cargocollective.com/1/0/20534/746510/Screen shot 2011-03-03 at 12.25.37 AM_o.png" align="left" /&#62; 
</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Data Played</title>
		<link>http://designs.lienbtran.com/Data-Played</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/Data-Played</comments>
		<pubDate>Thu, 10 Jun 2010 17:47:24 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[logo, branding, graphic design, games]]></category>

		<guid isPermaLink="false">457131</guid>
		<description>Data Played launched in Spring 2010 and focuses on creating games using real-life data.

Logo design created with Adobe Illustrator CS3.
Founding member and designer, May 2010.


&#60;img src="http://payload.cargocollective.com/1/0/20534/457131/dataplayed_logo_560.png" border="0" width="560" height="189" width_o="1848" height_o="624" src_o="http://payload.cargocollective.com/1/0/20534/457131/dataplayed_logo_o.png" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Puzzle in the Park: Piecing Together WSP</title>
		<link>http://designs.lienbtran.com/Puzzle-in-the-Park-Piecing-Together-WSP</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/Puzzle-in-the-Park-Piecing-Together-WSP</comments>
		<pubDate>Thu, 08 Apr 2010 02:28:24 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[interaction design, public space, instruction sets for strangers, intervention, washington square park, nyc, interface studio]]></category>

		<guid isPermaLink="false">255954</guid>
		<description>As of Fall 2009 Washington Square Park (WSP) was still undergoing renovations. Our team wanted park visitors to be aware of the renovation and to interact with new people. We succeeded in creating this interaction between strangers without the use of text, and our intervention prompted conversation between park visitors and testimonials from long-time visitors of Washington Square Park.
Final puzzle created with laser-cut masonite pieces. Early prototypes made with cardboard.
Park map images created using Illustrator and Photoshop and printed 88" x 42" on a plotter printer.
Parsons MFADT, Interface Studio, Fall 2009.
&#60;img src="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_01_560.JPG" border="0" width="560" height="420" width_o="1600" height_o="1200" src_o="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_01_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_02_560.JPG" border="0" width="560" height="420" width_o="1600" height_o="1200" src_o="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_02_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_03_560.JPG" border="0" width="560" height="420" width_o="1600" height_o="1200" src_o="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_03_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_04_560.JPG" border="0" width="560" height="746" width_o="1200" height_o="1600" src_o="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_04_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_05_560.JPG" border="0" width="560" height="420" width_o="1600" height_o="1200" src_o="http://payload.cargocollective.com/1/0/20534/255954/puzzleInPark_05_o.JPG" align="left" /&#62; 
Early puzzle prototype testing in Washington Square Park (video) 



Final puzzle installation in Washington Square Park (video)

</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>What's On Tap: Competition Bar Game</title>
		<link>http://designs.lienbtran.com/What-s-On-Tap-Competition-Bar-Game</link>
		<comments>http://designs.lienbtran.com/following/designs.lienbtran.com/What-s-On-Tap-Competition-Bar-Game</comments>
		<pubDate>Thu, 08 Apr 2010 02:28:20 +0000</pubDate>

		<dc:creator>Lien Tran // Interaction Designer</dc:creator>
		
		<category><![CDATA[games, social interaction, Proce55ing, bar game, competition, physical activity, interactivity]]></category>

		<guid isPermaLink="false">255952</guid>
		<description>"What's On Tap" is a sequence memory game that is a physical and mental workout. This competition game incentivizes people at bars to test their mental capability and physical coordination before consuming more alcohol and more calories. More information is available on my Parsons project site.
Hooked up gaming dance pads using USB converter and coded game in Proce55ing.
Parsons MFADT, Interface Major Studio, Fall 2009.
&#60;img src="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_promo_560.png" border="0" width="560" height="448" width_o="1000" height_o="800" src_o="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_promo_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_gameScreen_LCD_560.JPG" border="0" width="560" height="420" width_o="1000" height_o="750" src_o="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_gameScreen_LCD_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_gameScreen_560.png" border="0" width="560" height="418" width_o="1000" height_o="747" src_o="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_gameScreen_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_bunga01.png" border="0" width="477" height="641" width_o="477" height_o="641" src_o="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_bunga01_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_bunga02_560.JPG" border="0" width="560" height="420" width_o="2048" height_o="1536" src_o="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_bunga02_o.JPG" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_systemsDiagram_560.png" border="0" width="560" height="373" width_o="1200" height_o="800" src_o="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_systemsDiagram_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_playerSystemsDiagram_560.png" border="0" width="560" height="373" width_o="1200" height_o="800" src_o="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_playerSystemsDiagram_o.png" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_domainDiagram_560.png" border="0" width="560" height="420" width_o="800" height_o="600" src_o="http://payload.cargocollective.com/1/0/20534/255952/whatsOnTap_domainDiagram_o.png" align="left" /&#62; Early user testing, Parsons Lab (video)


Final user testing, Bunga's Den bar (video)
</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
	</channel>
</rss>
